The minus value is only -0.25 due to octave relationship described in the pitch section above)ġ0 Metres (As you move away from the sound it will start getting quieter 10 metres from its position, so the splutters will disappear first)ģ00 Metres (As you move away from the sound it will stop getting any quieter after 300 Metres)Ġ.5 (Random sample sounds will play one of the samples with likelihoods every time it is triggered, as both Splutter1.wav and Splutter2.wav have the same likelihood they are both equally as likely to be played. Even if you deem these effects unnecessary, you will not be able to simulate how users with an EAX card will experience your work.įalse (the sound plays a single time for every trigger)Ġ.25 (Every time the sound is triggered it will add a random value between -0.25 and 0.25 to the base volume, so this sound could actually end up being played at any volume between 0.25 -> 0.75)Ġ.5 (Every time the sound is triggered it will add a random value between -0.25 and 0.5 to the base pitch shift, so this sound could actually end up being played at any pitch between 0.75 -> 1.5. Without an EAX card, you cannot use the Reverb or Occlusion parameters. Note: When developing audio for Train Simulator, it is highly recommended you use an EAX enabled soundcard. 1.1.6.3 Value is Changing gate time (seconds).1.1.6.2 Triggered Oneshots Trigger Types.
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